Neku Sakuraba (
stop_stalking_me) wrote2012-02-04 03:03 am
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Entry tags:
Persona Info Post
> PERSONA
MAJOR ARCANA: DEATH
The fundamental meaning of Death in Key 13 is that of the Manifestor of the Universe. The sun is the center and the 12 signs of the Zodiac surround it, making 13 signs in all. There is perpetual transformation, one aspect of which is death-birth. Death is a protest against stagnation--it is by death that social changes for the better come to pass and old ideas give way. With the new generation, new ideas gain currency as youth moves into maturity.
This card is a suggestion to change old concepts for new, to change rigid intellectual patterns. Petty prejudices, ambitions, and opinions gradually die. The change from the personal to the universal view is so radical that mystics often compare it to death.
[Taken from Eden Gray's "A Complete Guide to the Tarot"]
PERSONA:Hachiko, from the Japanese legend. A ghostly dog who spent 9 years waiting for his dead owner's return before dying, himself, on the streets of Shibuya. For Neku personally, the symbol of his ties to his friends.
Resist: Physical
Blocks: None
Absorbs: None
Reflects: Fire
Weak: Light
LOW LEVEL
Maragi 10 SP Inflicts a small amount of Fire damage on all enemies. Mudo 08 SP 25% chance of instant death from the power of Darkness on one enemy. Survive Dark Passive 50% chance of surviving instant death one time from a Darkness attack with 1 HP. Tarukaja 12 SP Increases an ally's Attack for 3 turns. Patra 03 SP Recover from Fear, Confusion, and Rage. One ally. Invigorate 1 Passive Recovers 3 SP on each turn, except for "1 More". Double Fangs 8% HP Inflicts a small amount of Physical damage twice on one enemy. Dia 03 SP Recovers a small amount of HP to one ally. Can be used in the field.
MEDIUM LEVEL
Maragion 16 SP Inflicts a moderate amount of Fire damage on all enemies. Mudoon 15 SP 50% chance of instant death from the power of Darkness on one enemy. Endure Dark Passive Automatically survive instant death one time from a Darkness attack with 1 HP. Matarukaja 24 SP Increases all allies' Attack for 3 turns. Me Patra 06 SP Recover from Fear, Confusion, and Rage. All allies. Invigorate 2 Passive Recovers 5 SP on each turn, except for "1 More". Power Slash 14% HP Inflicts a moderate amount of Physical damage on one enemy. Diarama 06 SP Recovers a moderate amount of HP to one ally. Can be used in the field.
HIGH LEVEL
Maragidyne 22 SP Inflicts a large amount of Fire damage on all enemies. Mamudoon 34 SP 40% chance of instant death from the power of Darkness on all enemies. Null Dark Passive Becomes immune to Darkness attacks. Takes precedence over Resist Dark. Auto Mataru Passive Begin the battle with Matarukaja cast on all allies. Takes precedence over Auto-Tarukaja. Amrita 12 SP Recover from all ailments. All allies. Invigorate 3 ?? SP Recovers 7 SP on each turn, except for "1 More". Vicious Strike 18% HP Inflicts a large amount of Physical damage on all enemies. Diarahan 18 SP Recovers all HP to one ally. Can be used on the field.
IDEAL ENDGAME SKILL SET
Ragnarok Null Dark Auto Mataru Invigorate 3 Vicious Strike Salvation Mamudoon Dekunda